@startuml
sprite $bars [48x48/16] {
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000000278888888888888888888888888888888872000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000003EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE300000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00000
00000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
000001BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB100000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BARS(_alias) ENTITY(rectangle,black,bars,_alias,FA6 BARS)
!define FA6_BARS(_alias, _label) ENTITY(rectangle,black,bars,_label, _alias,FA6 BARS)
!define FA6_BARS(_alias, _label, _shape) ENTITY(_shape,black,bars,_label, _alias,FA6 BARS)
!define FA6_BARS(_alias, _label, _shape, _color) ENTITY(_shape,_color,bars,_label, _alias,FA6 BARS)
skinparam folderBackgroundColor<<FA6 BARS>> White
@enduml